Process Website I & P S17

By Bryce Summers

This Website chronicles my efforts in the Spring 2017 Ideation and Prototyping class taught by De Angela Duff in fullfillment of a Master of Science degree in Integrated Digital Media at New York University.

Date Item Name Description Links
Jan.29.2017 Process Website Created the first draft of my process website. I will be gradually adding posts here as I go along. Proccess Website Requirements, Schedule, Syllabus,
Feb.6.2017 Input Maps My Input Map describes the places where information comes into the Bryce machine. Input Map
Constant Inputs Every week, I will be implement a Planar Graph Illustration tool. This week, I implemented some line drawing topology updating algorithms. Schedule and Documentation.
Personal Inventories I shot 3 videos, 1 for my bassoon, 1 for my desktop computer, and 1 for my Mexican carved wooden skull named Skully. Videos
Reading Response I responded to my favorite of two articles on meaningful doodling. Sketching: The Visual Thinking Power Tool, The Miseducation of the Doodle., My Response.
Feb.13.2017 Reading and Research Responses This week I responded to several videos and readings about creativity and approopriating existing ideas. Responses.
Classmate Discovery I researched and interviewed my peer named Edan visually mapped him onto a JukeBox. Classmate Discovery
Constant Inputs This week I implemented some Coloring algorithms. Schedule and Documentation.
Feb.20.2017 Creative Process Research We are doing our creative process research on Christoph Niemann Link.
Constant Inputs This week I implemented some additive line drawing. Schedule and Documentation.
Feb.27.2017 Creative Process Research This week we compiled a team annotated Bibliography and a team storyboard. Link.
Prompt How have I recently applied what I've been learning in this class? My Response.
Constant Inputs This week I implemented input and output functionality for Bezier Curves. Schedule and Documentation.
Mar.6.2017 Creative Process Project We created an animatic this week. Animatic
Mar.13.2017 Bryce's Art Week Bryce is producing art every day during Spring Break. Schedule and Documentation.
Mar.20.2017 Creative Process Project We've been making progress on the movie and discussions about the essay. I made an animation of a clock and a sound effect of a wall clock ticking ever faster for our process movie project. New Assets.
Mar.27.2017 Creative Process Project We're working towards having a draft of the video ready for class. We've also been synchronizing our ideas for the research paper. UPDATE: Regrettably, we did not have a video ready for class. [Video Link coming soon.].
Constant Inputs This week I'm working on handling donut holes. Schedule and Documentation.
Mar.30.2017 Creative Process Project On Tuesday, I collected my thoughts and now have roughly 13 pages of research paper written. Over the couse of this weekend, I will prune it down to 10, remove a couple repeated ideas, and focus the narrative.

I've made a montage test video to try out displaying Christoph's work on screen. I will be showing it to some people I know and asking some pointed questions to get some feedback on what works and what doesn't work.
Research Paper
Montage Test Video
Apr.3.2017 Creative Process Project After 13.5 hours of work and two full revisions later, I've edited my paper down to its final form. Research Paper
Montage Test Video
Constant Inputs This week I am making User Interfaces and will combine several of my previous tools together as the start of a vector graphics editor. Schedule and Documentation.
Apr.10.2017 Future Dystopia Project. I have started my future Dystopia Project. I will be focusing on a theme of societies' relationship with work. Reading Response
Narrative Timeline
Appropriation Material
SCAMPER
Constant Inputs Schedule and Documentation.
Apr.17.2017 Future Dystopia Project This week I constructed my first prototype with balsa wood, paper, colored pencils, yard, and masking tape. I was safety, 3D printer, and laser cutter trained at the Maker Space. I broke ground on my digital narrative experience, which will be used to convey a message of contemplation and deliberation about life. Object Prototype 1. Message.
Constant Inputs This week, I added SVG file saving to my Scribble.js editor. Schedule and Documentation.
Apr.24.2017 Future Project, Prototypes 2 This week I iterated on 4 things for prototyping round 2. For now, please look at the links. FIXME: Scan in my written conceptual work. Object Prototype 1. Medium Prototype 1.
Constant Inputs This week, I allowed users to draw self-intersecting lines. Schedule and Documentation.
May.1.2017 Future Project, Prototypes 3 This week, I am infusing story into my work. I've planned out the story, worked on composing the lyrics, recorded all 10 or so songs, and have started experimenting with visual methods for telling the story. Prototype 3.
Constant Inputs This week, I implemented a freeform line tool, that is based on mouse drags rather than mouse clicks. Schedule and Documentation.
May.8.2017 Future Project, Prototypes 4 This week, worked out a visual culture for my future society, produced some illustrations, recorded 3 guitar backed vocal tracks, and synchronized my opening narration with visual graphics. Prototype 4.
Constant Inputs This week, I implmented PNG (Raster, Portable Network Graphics) file exportation for users who don't want SVG (Scalable Vector Graphics) files. Schedule and Documentation.
May.15.2017 Future Project, Prototypes 5 [Coming soon?] More singing and sprucing things up. Prototype 4.
Constant Inputs This week I'm allowing users to move vertices. Schedule and Documentation.
On to the Future! Hump Yard I've been working hard on fabricating basswood pieces for a board game about sorting trains.
Hump Yard Board Game fabrication picture showing basswood tracks and custom made train cars.

I iterated at least 5 times on the design of the train cars until they stood up, rolled, and turned just right.

End of I & P Proccess site.